I’m going to admit something that most parents never will. I’m just a bit envious of kids’ lifestyle. Nothing makes me happier than to provide for them the kind of childhood I wish I could have had, but I’d be lying if every now and then I don’t regret not having it. Travel, organized sports, [...]
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I own a brand new “Smart TV”. I love it and it’s wonderful, but if I’m completely honest, it ain’t really that smart, at least in my definition of smart. Sure, it does a lot of things – surfs You Tube, gets met to Twitter and Facebook, streams movies, music and games, lets me download [...]
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Flashback four CES shows ago: I’m sitting at a bar in the Venetian next to an executive from chip maker Advanced Micro Devices (AMD), who (after a few beers) begins decrying the retreat of Bill Gates and Microsoft from a partnership to mass produce the much celebrated $100 laptop, The XO. The one designed for the One Laptop Per Child program [...]
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I have a friend and mentor who is in the business of selling leg monitors to law enforcement agencies (think Lindsey Lohan). For years, the monitors were big, clunky and only functional when accompanied by a monitoring station that was attached to a telephone. But a few years back when the monitors switch to a [...]
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LIVIO. NPR/FORD If there are real game changers at CES2012, they won’t be about new things that fit into your pocket, but shifts and improvements in what last year’s gadgets can do. The big themes are clear– “smart”, “apps” and “ content partnerships” And with a combination of all three, terrestrial radio as we know [...]
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We’ll repeat this message a few times during CES, but it’s important not to get so caught up in the wizardry of the entertainment side of CES that you miss the kinds of developments that are less fun but have the potential for serious impact. And many of those kinds of innovations are in the [...]
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Here’s the Big Idea for the Day: Television makers have two, maybe three more new things to do to televisions to get you to buy more than what you have and then they’re done. After that, your choices will be bigger or thinner and that’s it. This year, they’re getting one step closer to that moment by making a bold [...]
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Even well before the launch of Everyday Family, I spent an inordinate amount of time at CES in the less interesting places – energy, international row, accessories and home appliances. Not overly fun, but as a real indication of how deeply companies are considering how the home functions as they develop products, you can’t [...]
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An article in the New York Times by Mark Wingfield posits that the International Consumer Electronics Show is losing its clout as THE place for product launches. As evidence, Wingfield notes that the iPhone, iPad and the Xbox Kinect were all announced outside of CES, and the Microsoft announcement that 2012 is its last appearance at the [...]
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There was a time when the toughest thing about reporting on CES was figuring out what to see and what to ignore. But after the first year of sore feet, you quickly learn to pick your battles. The second toughest was trying to manage filing deadlines while covering a conference three hours behind readers. The [...]
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Despite the name and image of the Consumer Electronics Show, it’s not just about the buying and selling of whizbangs and googaws. It’s also increasingly about the content that drives the usefulness of all that fancy and expensive junk. Around the fringes of CES, over dinners at Bouchon and bars at The Wynn the entertainment [...]
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Review: Spynet Video Watch by Jakks Pacific I was going to start this review with a treatise on how disturbing it is that in the face of so much concern about and scrutiny of technology companies and their encroachment on our privacy, the biggest trend in toys and games for children is the spy [...]
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Added on 27 April 2012
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As the Washington Post and other art critics have already noted, the recently opened Art of the Videogame exhibition at DC’s Smithsonian American Art Museum – as presented – is only an art exhibit in the broadest sense of art, meaning craft, technique, purpose. Not that there isn’t significant art and design in videogames, it’s [...]
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